Anish Shankar
Papers
7
Total Citations
55
H-Index
3
About
Anish Shankar is a leading roboticist pushing the boundaries of agile, real-world machine learning, with a primary focus on high-speed, human-interactive systems. His most impactful work centers on the grand challenge of robotic table tennis, where he has systematically advanced the field from foundational sim-to-real transfer to achieving a historic milestone: the first learned robot agent to reach amateur human-level competitive performance. Shankar’s major contributions include the development of highly optimized perception and control subsystems that enable a robot to engage in hundreds of rallies and precisely return balls to desired targets. He is a key proponent of the i-Sim2Real paradigm, which tightly integrates human interaction loops into simulation training to bridge the reality gap for dynamic tasks. His work on agile catching, using whole-body Model Predictive Control and blackbox policy learning, further demonstrates his expertise in mastering tasks that require split-second reactions. With over 55 citations for his core table tennis studies, including a landmark 2025 paper, Shankar’s research is not only a technical tour de force but also a compelling case study in building robotic systems that can learn and compete alongside humans.
Research Focus
Key Achievements
Top Papers
- 1Robotic Table Tennis: A Case Study into a High Speed Learning System17 citations · 2023
- 2Learning High Speed Precision Table Tennis on a Physical Robot16 citations · 2022
- 3
- 4Achieving Human Level Competitive Robot Table Tennis3 citations · 2025
- 5Achieving Human Level Competitive Robot Table Tennis3 citations · 2024
- 6GoalsEye: Learning High Speed Precision Table Tennis on a Physical Robot2 citations · 2022
- 7Agile Catching with Whole-Body MPC and Blackbox Policy Learning2 citations · 2023