A Convex Quasistatic Time-stepping Scheme for Rigid Multibody Systems with Contact and Friction
Tao Pang, Russ Tedrake
- 发表年份
- 2021
- 引用次数
- 12
摘要
Motion planning for robotic manipulation makes heavy use of quasistatic models, but these same models have not yet proven useful for simulation. This is because in many multi-contact situations, the quasistatic models do not describe a unique next state for the system. A planner is able to use these models optimistically (checking only for feasibility of a motion), but simulation requires more.In this work, we enable quasistatic models to uniquely determine contact forces by modeling actuated robots as impedances instead of prescribed motions. Using this model with a well-known convex relaxation for Coulomb friction, time-stepping of quasistatic models can be formulated as a convex Quadratic Program (QP). This convex relaxation does admit mild non-physical behavior between relatively-sliding objects, but through simulations of various complexity, we show that the proposed quasistatic time-stepping scheme generates mostly physically-realistic behaviors, and scales well with the complexity of the simulated systems.
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