Dennis Nieuwenhuisen
Papers
7
Total Citations
155
H-Index
6
About
Dennis Nieuwenhuisen’s research lies at the intersection of robotics and computer graphics, focusing on path planning and motion generation for virtual and real-world environments. His most influential work addresses two core challenges: enabling high-quality, automated camera movements in virtual environments and constructing efficient roadmaps for non-player character navigation in computer games. By adapting robotics techniques like the Probabilistic Roadmap Method (PRM), he pioneered approaches that replace jerky, user-controlled camera motions with smooth, collision-free paths, significantly reducing motion sickness for users. His 2007 paper “High quality navigation in computer games” (36 citations) and his 2004 work on automatic roadmap construction (26 citations) are foundational, demonstrating how to compute smooth, reactive paths in dynamic settings. Nieuwenhuisen also explored pushing manipulation in robotics, showing how a robot can use environmental compliance to slide objects along obstacles. His work on path planning in changing environments (13 citations) further advanced the field by enabling robots to adapt to moving obstacles without full recomputation. Through these contributions, Nieuwenhuisen has bridged robotics and game development, making autonomous navigation more intuitive and efficient across both domains.
Research Focus
Key Achievements
Top Papers
- 1High quality navigation in computer games36 citations · 2007
- 2Motion planning for camera movements35 citations · 2004
- 3AUTOMATIC CONSTRUCTION OF ROADMAPS FOR PATH PLANNING IN GAMES26 citations · 2004
- 4Motion Planning for Camera Movements in Virtual Environments25 citations · 2003
- 5Path planning for pushing a disk using compliance18 citations · 2005
- 6Efficient path planning in changing environments13 citations · 2007
- 7Path planning in changeable environments2 citations · 2004