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Development of an Interactive Augmented Environment and Its Application to Autonomous Learning for Quadruped Robots

Hayato Kobayashi, Tsugutoyo Osaki, Tetsuro Okuyama, Joshua GRAMM, Akira Ishino, Ayumi Shinohara

发表年份
2009
引用次数
2
访问权限
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摘要

This paper describes an interactive experimental environment for autonomous soccer robots, which is a soccer field augmented by utilizing camera input and projector output. This environment, in a sense, plays an intermediate role between simulated environments and real environments. We can simulate some parts of real environments, e.g., real objects such as robots or a ball, and reflect simulated data into the real environments, e.g., to visualize the positions on the field, so as to create a situation that allows easy debugging of robot programs. The significant point compared with analogous work is that virtual objects are touchable in this system owing to projectors. We also show the portable version of our system that does not require ceiling cameras. As an application in the augmented environment, we address the learning of goalie strategies on real quadruped robots in penalty kicks. We make our robots utilize virtual balls in order to perform only quadruped locomotion in real environments, which is quite difficult to simulate accurately. Our robots autonomously learn and acquire more beneficial strategies without human intervention in our augmented environment than those in a fully simulated environment.

关键词

Computer scienceRobotDebuggingAugmented realityHuman–computer interactionProjectorVirtual machineField (mathematics)Artificial intelligenceComputer vision

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