CPG Implementations for Robot Locomotion: Analysis and Design
José Hugo, César Torres-Huitzil
- 发表年份
- 2012
- 引用次数
- 8
- 访问权限
- 开放获取
摘要
The ability to efficiently move in a complex environment is a key property of animals. It is central to their survival, i.e. to avoid predators, to look for food, and to find mates for reproduction (Ijspeert, 2008). Nature has found different solutions for the problem of legged locomotion. For example, the vertebrate animals have a spinal column and one or two pairs of limbs that are used for walking. Arthropoda animals are characterized by a segmented body that is covered by a jointed external skeleton (exoskeleton), with paired jointed limbs on each segment and they can have a high number of limbs (Carbone & Ceccarelli, 2005). The biological mechanisms underlaying locomotion have therefore been extensively studied by neurobiologists, and in recent years there has been an increase in the use of computer simulations for testing and investigating models of locomotor circuits based on neurobiological observations (Ijspeert, 2001). However, the mechanisms generating the complex motion patterns performed by animals are still not well understood (Manoonpong, 2007). Animal locomotion, for instance, requires multi-dimensional coordinated rhythmic patterns that need to be correctly tuned so as to satisfy multiple constraints: the capacity to generate forward motion, with low energy, without falling over, while adapting to possibly complex terrain (uneven ground, obstacles), and while allowing the modulation of speed and direction (Ijspeert & Crespi, 2007). In vertebrate animals, an essential building block of the locomotion controller is the Central Pattern Generator (CPG) located in the spinal cord. The CPG is a neural circuit capable of producing coordinated patterns of rhythmic activity in open loop, i.e. without any rhythmic inputs from sensory feedback or from higher control centers (Delcomyn, 1980; Grillner, 1985). Interestingly, very simple input signals are sufficient to modulate the produced patterns. Furthermore, CPG can adapt to various environments by changing the periodic rhythmic patterns. For instance, the cats and horses are able to change their locomotor patterns depending on the situation. This relevance of locomotion both for biology and for robotics has led to multiple interesting interactions between the two fields. The interactions have mainly been in one direction, with robotics taking inspiration from biology in terms of morphologies, modes of locomotion, and/or control mechanisms. In particular, many robot structures are directly inspired by animal morphologies, from snake robots, quadruped robots, to humanoid robots. Increasingly, robotics is now providing something back to biology, with robots being used 9
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