首页 /研究 /Humanoids Learning to Walk: A Natural CPG-Actor-Critic Architecture
LOCOMOTION

Humanoids Learning to Walk: A Natural CPG-Actor-Critic Architecture

Li Cai, Robert Lowe, Tom Ziemke

发表年份
2013
引用次数
32
访问权限
开放获取

摘要

The identification of learning mechanisms for locomotion has been the subject of much research for some time but many challenges remain. Dynamic systems theory (DST) offers a novel approach to humanoid learning through environmental interaction. Reinforcement learning (RL) has offered a promising method to adaptively link the dynamic system to the environment it interacts with via a reward-based value system. In this paper, we propose a model that integrates the above perspectives and applies it to the case of a humanoid (NAO) robot learning to walk the ability of which emerges from its value-based interaction with the environment. In the model, a simplified central pattern generator (CPG) architecture inspired by neuroscientific research and DST is integrated with an actor-critic approach to RL (cpg-actor-critic). In the cpg-actor-critic architecture, least-square-temporal-difference based learning converges to the optimal solution quickly by using natural gradient learning and balancing exploration and exploitation. Futhermore, rather than using a traditional (designer-specified) reward it uses a dynamic value function as a stability indicator that adapts to the environment. The results obtained are analyzed using a novel DST-based embodied cognition approach. Learning to walk, from this perspective, is a process of integrating levels of sensorimotor activity and value.

关键词

Reinforcement learningComputer scienceEmbodied cognitionHumanoid robotArtificial intelligenceCentral pattern generatorRobotHuman–computer interaction

相关论文

查看 LOCOMOTION 分类全部论文