Papers

7

Total Citations

586

H-Index

5

About

Ersin Yumer is a researcher whose work sits at the dynamic intersection of computer vision, computer graphics, and machine learning, with a particular focus on 3D scene understanding, shape representation, and human modeling. His most influential contribution, "Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks" (2017, 277 citations), tackled a critical bottleneck in training deep networks for indoor scene perception by leveraging physically-based rendering to generate realistic synthetic training data — a breakthrough with direct implications for robotics and human-companion AI systems. Equally impactful is his work on "3D-PRNN" (194 citations), which introduced recurrent neural networks to generate structured 3D shape primitives, elegantly mirroring how humans perceive complex objects as collections of simpler parts. More recently, Yumer advanced the field of virtual human creation through "S³: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling" (2021, 68 citations), enabling realistic construction and animation of diverse human figures for virtual reality and simulation environments. His research consistently bridges fundamental perception challenges with practical applications in robotics, digital content creation, and immersive technologies, establishing him as a significant contributor to modern 3D understanding research.

Research Focus

Key Achievements

5
H-Index
7
Papers
586
Total Citations
84
Avg Citations/Paper
🏆 Most Cited Paper
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks
277 citations · 2017
📈 Most Prolific Year: 2017 (3 Papers)
🤝 Key Collaborators: 23
🏛 Institutions: Adobe Systems (United States), Advanced Technologies Group (United States)

Top Papers

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Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago