Zeng Huang
Papers
2
Total Citations
71
H-Index
2
About
Zeng Huang is a researcher at the forefront of 3D computer vision and graphics, with a primary focus on neural modeling for human representation and animation. His most significant contribution is the development of the S³ framework—a pioneering approach that jointly learns neural shape, skeleton, and skinning fields for 3D human modeling. This work, published in 2021 and garnering 68 citations, addresses the critical challenge of constructing and animating realistic virtual humans with diverse shapes, poses, and clothing, which is essential for applications in virtual reality, gaming, and robotics simulation. By integrating these three components into a unified neural representation, Huang’s method enables more accurate and flexible human avatars that can be easily posed and deformed. His research has been recognized for its impact on advancing digital human creation, providing a scalable solution that bridges the gap between static 3D scans and dynamic, animatable models. Huang’s work continues to inspire further innovations in neural rendering and character animation, making him a notable contributor to the field of embodied AI and virtual world building.
Research Focus
Key Achievements
Top Papers
- 1
- 2S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling3 citations · 2021