Young Rae Kim
Papers
2
Total Citations
24
H-Index
2
About
Young Rae Kim is a leading voice in the integration of educational robotics and game-based learning within mathematics education. Her research centers on how hands-on, interactive technologies—particularly robotics coding and escape room challenges—can transform the way students discover and internalize abstract geometric concepts. In her most cited work, "Discovering Concepts of Geometry through Robotics Coding Activities" (2021, 18 citations), Kim demonstrates how students actively uncover principles of special angle pairs through programming tasks, shifting from passive reception to active construction of knowledge. This study has become a touchstone for educators seeking to bridge computational thinking with core mathematical understanding. Her subsequent work, "Game-Based Learning: Robotics and Escape Rooms" (2020, 6 citations), further explores the motivational and cognitive benefits of immersive, problem-solving environments. Kim’s contributions are particularly notable for their practical classroom applications, offering teachers concrete, engaging strategies that make geometry tangible and exciting. Her research continues to shape the dialogue around STEM pedagogy, inspiring a new generation of learners to see mathematics not as a set of rules, but as a dynamic, explorable world.
Research Focus
Key Achievements
Top Papers
- 1Discovering Concepts of Geometry through Robotics Coding Activities18 citations · 2021
- 2Game-Based Learning: Robotics and Escape Rooms6 citations · 2020