SWARM
On some communication schemes for distributed pursuit-evasion games
Alberto Speranzon, Karl Henrik Johansson
- 发表年份
- 2004
- 引用次数
- 10
摘要
A probabilistic pursuit-evasion game from the literature is used as an example to study constrained communication in multi-robot systems. Communication protocols based on time-triggered and event-triggered synchronization schemes are considered. It is shown that by limiting the communication to events when the probabilistic map updated by the individual pursuer contains new information, as measured through a map entropy, the utilization of the communication link can be considerably improved compared to conventional time-triggered communication.
关键词
Pursuit-evasionPursuerProbabilistic logicComputer scienceEvasion (ethics)LimitingSynchronization (alternating current)Communications systemDistributed computingEntropy (arrow of time)
相关论文
OTHER
📊 26,957 引用
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
PERCEPTION
📊 22,245 引用
Artificial intelligence: a modern approach
1995
OTHER
📊 18,993 引用
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
SWARM
📊 14,853 引用
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002