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Design and implementation of on-body real-time depth map generation system

S. Kagami, Kei Okada, Masayuki Inaba, H. Inoue

发表年份
2002
引用次数
17

摘要

This paper describes the design and implementation of real-time depth map generation system with four key issues: 1) recursive (normalized) correlation technique; 2) cache optimization; 3) online consistency checking method; and 4) applying the MMX/SSE/sup R/ multimedia instructions set. The system is implemented on a standard PC/AT hardware with simple image capture board. Implementation details and system evaluations are also denoted. Furthermore, experiments with robots in real world are shown.

关键词

MMXComputer scienceCacheConsistency (knowledge bases)Set (abstract data type)Key (lock)RobotSimple (philosophy)Real-time computingComputer graphics (images)

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