PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning
In-Chang Baek, Sung-Hyun Kim, Sam Earle, Zehua Jiang, Jin-Ha Noh, Julian Togelius, Kyung-Joong Kim
- 发表年份
- 2025
- 访问权限
- 开放获取
摘要
Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling robots using large language models (LLMs). In the content generation literature, there has been early work on generating reward functions for reinforcement learning agent generators. This work introduces PCGRLLM, an extended architecture based on earlier work, which employs a feedback mechanism and several reasoning-based prompt engineering techniques. We evaluate the proposed method on a story-to-reward generation task in a two-dimensional environment using two state-of-the-art LLMs across various reasoning-based prompting methods. Our experiments provide insightful evaluations that demonstrate the capabilities of LLMs essential for content generation tasks. The results demonstrate a substantial performance improvement over the previous structure, achieving performance comparable to that of humans. Our work demonstrates the potential to reduce human dependency in game AI development, while supporting and enhancing creative processes.
关键词
相关论文
The Organization of Behavior
D. O. Hebb
2005
Fractional Brownian Motions, Fractional Noises and Applications
Benoît B. Mandelbrot, John W. Van Ness
1968
Review of deep learning: concepts, CNN architectures, challenges, applications, future directions
Laith Alzubaidi, Jinglan Zhang, Amjad J. Humaidi 等 10 位作者
2021
A guide to deep learning in healthcare
Andre Esteva, Alexandre Robicquet, Bharath Ramsundar 等 10 位作者
2018