Reflection of Episodes: Learning to Play Game from Expert and Self Experiences
Xiaojie Xu, Zongyuan Li, Chang Lu, Runnan Qi, Yanan Ni, Lumin Jiang, Xiangbei Liu, Xuebo Zhang, Yongchun Fang, Kuihua Huang, Xian Guo, Zhanghua Wu, Zhenya Li
- 发表年份
- 2025
- 访问权限
- 开放获取
摘要
StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex environments through self-reflection, we propose a Reflection of Episodes(ROE) framework based on expert experience and self-experience. This framework first obtains key information in the game through a keyframe selection method, then makes decisions based on expert experience and self-experience. After a game is completed, it reflects on the previous experience to obtain new self-experience. Finally, in the experiment, our method beat the robot under the Very Hard difficulty in TextStarCraft II. We analyze the data of the LLM in the process of the game in detail, verified its effectiveness.
关键词
相关论文
面向学习与规划的并行可微可达性:具有认证神经动力学与控制器的系统
Keyi Shen, Glen Chou
2026
人工智能增强的智能焊接岛:基础模型革新制造业
Xiwei Wu, Wei Wu, Qiqi Chen 等 9 位作者
Robotics and Computer-Integrated Manufacturing · 2026
基于深度强化学习和动态图神经网络的多任务机器人调度代理
Hedi Boukamcha, Anas Neumann, Monia Rekik 等 6 位作者
Robotics and Computer-Integrated Manufacturing · 2026
基于微调与AAS增强检索的LLM驱动自动化DFA评估
Jiaxin Liu, Xiaofeng Zhou, Suyang Yu 等 8 位作者
Robotics and Computer-Integrated Manufacturing · 2026