Reflection of Episodes: Learning to Play Game from Expert and Self Experiences
Xiaojie Xu, Zongyuan Li, Chang Lu, Runnan Qi, Yanan Ni, Lumin Jiang, Xiangbei Liu, Xuebo Zhang, Yongchun Fang, Kuihua Huang, Xian Guo, Zhanghua Wu, Zhenya Li
- Year
- 2025
- Access
- Open access
Abstract
StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex environments through self-reflection, we propose a Reflection of Episodes(ROE) framework based on expert experience and self-experience. This framework first obtains key information in the game through a keyframe selection method, then makes decisions based on expert experience and self-experience. After a game is completed, it reflects on the previous experience to obtain new self-experience. Finally, in the experiment, our method beat the robot under the Very Hard difficulty in TextStarCraft II. We analyze the data of the LLM in the process of the game in detail, verified its effectiveness.
Keywords
Related papers
The Organization of Behavior
D. O. Hebb
2005
Fractional Brownian Motions, Fractional Noises and Applications
Benoît B. Mandelbrot, John W. Van Ness
1968
Review of deep learning: concepts, CNN architectures, challenges, applications, future directions
Laith Alzubaidi, Jinglan Zhang, Amjad J. Humaidi +7 more
2021
A guide to deep learning in healthcare
Andre Esteva, Alexandre Robicquet, Bharath Ramsundar +7 more
2018