Multi-threaded Recast-Based A* Pathfinding for Scalable Navigation in Dynamic Game Environments
Tiroshan Madushanka, Sakuna Madushanka
- 发表年份
- 2026
- 访问权限
- 开放获取
摘要
While the A* algorithm remains the industry standard for game pathfinding, its integration into dynamic 3D environments faces trade-offs between computational performance and visual realism. This paper proposes a multi-threaded framework that enhances standard A* through Recast-based mesh generation, Bezier-curve trajectory smoothing, and density analysis for crowd coordination. We evaluate our system across ten incremental phases, from 2D mazes to complex multi-level dynamic worlds. Experimental results demonstrate that the framework maintains 350+ FPS with 1000 simultaneous agents and achieves collision-free crowd navigation through density-aware path coordination.
关键词
相关论文
一种面向线弧增材制造的电动汽车结构可制造性拓扑优化的双环框架
Qiang Cui, Chuan Yu, Daoqian Yang 等 5 位作者
Robotics and Computer-Integrated Manufacturing · 2026
几何数字孪生:一种用于航空发动机装配精度预测的数字智能模型
Ke Shang, Xin Jin, Teli Xu 等 7 位作者
Robotics and Computer-Integrated Manufacturing · 2026
通过人工智能驱动的机器人技术革新产业
Aryan Chaudhary
Recent Advances in Computer Science and Communications · 2026
新型大口径偏置馈电可展开天线设计与动态性能预测
Chuang Shi, Tianming Liu, Ning Xue 等 9 位作者
Aerospace Science and Technology · 2026