James Devine

Lancaster University

Papers

1

Total Citations

10

H-Index

1

About

James Devine is a researcher at the intersection of constructionist learning, human-computer interaction, and maker education. His work explores how tangible toolkits and gaming environments can lower barriers to programming for youth and novice learners. Devine is best known for his contributions to "MakerArcade" (2019, 10 citations), a platform that reimagines constructionist gaming by enabling users to design, build, and share their own arcade-style games using physical and digital tools. This work exemplifies his broader focus on blending making with play to foster creative computing. Beyond MakerArcade, Devine has contributed to the development of accessible hardware and software toolkits that empower learners to engage with programming through hands-on, collaborative activities. His research is notable for its emphasis on equity and inclusion, aiming to make computational thinking accessible to diverse audiences. With a growing citation footprint, Devine’s work is shaping how educators and designers approach constructionist learning in informal and formal settings, offering practical frameworks for integrating making, gaming, and coding into educational practice.

Research Focus

Key Achievements

1
H-Index
1
Papers
10
Total Citations
10
Avg Citations/Paper
🏆 Most Cited Paper
MakerArcade
10 citations · 2019
📈 Most Prolific Year: 2019 (1 Papers)
🤝 Key Collaborators: 6
🏛 Institutions: Lancaster University

Top Papers

  1. 1
    MakerArcade
    10 citations · 2019

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 11 days ago