Sony Warsono
Papers
1
Total Citations
30
H-Index
1
About
Sony Warsono is a pioneering researcher at the intersection of business ethics education and immersive technology. His work centers on how virtual reality (VR) can transform traditional pedagogy, particularly in teaching complex ethical decision-making to business students. His most cited study, "The effectiveness of teaching virtual reality-based business ethics: is it really suitable for all learning styles?" (2021, 30 citations), critically examines whether VR-based ethics instruction accommodates diverse learning preferences, challenging one-size-fits-all assumptions in educational technology. This research has become a foundational reference for scholars exploring adaptive VR learning environments. Beyond this flagship work, Warsono investigates how emerging technologies can bridge the gap between theoretical business ethics and practical application, making him a key voice in the dialogue on digital transformation in higher education. His contributions are particularly notable for their focus on inclusivity—ensuring that technological advances in teaching do not leave behind students with different cognitive styles. As VR continues to permeate business curricula, Warsono’s insights remain essential for educators seeking evidence-based approaches to ethical training in the digital age.
Research Focus
Key Achievements
Top Papers
- 1