WildfireX-SLAM: A Large-scale Low-altitude RGB-D Dataset for Wildfire SLAM and Beyond
Zhicong Sun, Jacqueline Lo, Jinxing Hu
- Year
- 2025
- Access
- Open access
Abstract
3D Gaussian splatting (3DGS) and its subsequent variants have led to remarkable progress in simultaneous localization and mapping (SLAM). While most recent 3DGS-based SLAM works focus on small-scale indoor scenes, developing 3DGS-based SLAM methods for large-scale forest scenes holds great potential for many real-world applications, especially for wildfire emergency response and forest management. However, this line of research is impeded by the absence of a comprehensive and high-quality dataset, and collecting such a dataset over real-world scenes is costly and technically infeasible. To this end, we have built a large-scale, comprehensive, and high-quality synthetic dataset for SLAM in wildfire and forest environments. Leveraging the Unreal Engine 5 Electric Dreams Environment Sample Project, we developed a pipeline to easily collect aerial and ground views, including ground-truth camera poses and a range of additional data modalities from unmanned aerial vehicle. Our pipeline also provides flexible controls on environmental factors such as light, weather, and types and conditions of wildfire, supporting the need for various tasks covering forest mapping, wildfire emergency response, and beyond. The resulting pilot dataset, WildfireX-SLAM, contains 5.5k low-altitude RGB-D aerial images from a large-scale forest map with a total size of 16 km2. On top of WildfireX-SLAM, a thorough benchmark is also conducted, which not only reveals the unique challenges of 3DGS-based SLAM in the forest but also highlights potential improvements for future works. The dataset and code will be publicly available. Project page: https://zhicongsun.github.io/wildfirexslam.
Keywords
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