Methods for Motion Generation and Interaction with a Humanoid Robot: Case Studies of Dancing and Catching
Marcia Riley, Christopher G. Atkeson
- 发表年份
- 2000
- 引用次数
- 59
摘要
We focus on creating realistic, adaptable movement for humanoid robots and virtual characters. Here we present motion synthesis of dance movements for a humanoid robot, and interactive behavior for catching. Our approach to motion generation includes collection of example human movements, handling of marker occlusion, extraction of motion parameters, and trajectory generation, all of which must be handled in such a way as to be faithful to the style of the original movements. In our interactive behavior, we generate ball-glove impact predictions and intercept motion trajectories for a real time catching task. In this paper we present our results and discuss ideas for future improvements. Introduction Generating human-like motion for virtual characters and humanoid robots facilitates our goal of building more engaging machine behaviors and human-machine interactions. Evidence and experience show that agents with human-like traits provide an effective way to interact with a ...
关键词
相关论文
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Fractional Differential Equations
Igor Podlubný
2025
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991