FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos
Alexandros Delitzas, Chenyangguang Zhang, Alexey Gavryushin, Tommaso Di Mario, Boyang Sun, Rishabh Dabral, Leonidas Guibas, Christian Theobalt, Marc Pollefeys, Francis Engelmann, Daniel Barath
- 发表年份
- 2026
- 访问权限
- 开放获取
摘要
We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulated reconstruction, which rely on controlled setups, multi-state captures, or CAD priors, FunRec operates directly on in-the-wild human interaction sequences to recover interactable 3D scenes. It automatically discovers articulated parts, estimates their kinematic parameters, tracks their 3D motion, and reconstructs static and moving geometry in canonical space, yielding simulation-compatible meshes. Across new real and simulated benchmarks, FunRec surpasses prior work by a large margin, achieving up to +50 mIoU improvement in part segmentation, 5-10 times lower articulation and pose errors, and significantly higher reconstruction accuracy. We further demonstrate applications on URDF/USD export for simulation, hand-guided affordance mapping and robot-scene interaction.
关键词
相关论文
一种面向线弧增材制造的电动汽车结构可制造性拓扑优化的双环框架
Qiang Cui, Chuan Yu, Daoqian Yang 等 5 位作者
Robotics and Computer-Integrated Manufacturing · 2026
几何数字孪生:一种用于航空发动机装配精度预测的数字智能模型
Ke Shang, Xin Jin, Teli Xu 等 7 位作者
Robotics and Computer-Integrated Manufacturing · 2026
通过人工智能驱动的机器人技术革新产业
Aryan Chaudhary
Recent Advances in Computer Science and Communications · 2026
新型大口径偏置馈电可展开天线设计与动态性能预测
Chuang Shi, Tianming Liu, Ning Xue 等 9 位作者
Aerospace Science and Technology · 2026