Agnese Del Zozzo
Papers
2
Total Citations
25
H-Index
2
About
Agnese Del Zozzo is an emerging mathematics education researcher whose work sits at the intersection of embodied learning, digital technology, and geometry education. Her research centers on the design and pedagogical application of drawing robots — most notably the GeomBot and GGBot — which creatively blend the tactile, hands-on spirit of Papert's original Logo turtle with the versatility of modern programming environments like Scratch. Through this innovative approach, Del Zozzo investigates how tangible and digital modes of activity can be meaningfully interwoven to support students' geometric understanding. Her most-cited work (2020, 20 citations) explores teachers' perspectives through action research, highlighting how physical programmable artifacts can reshape classroom practice and open new pathways for mathematical learning. Building on this foundation, her 2023 theoretical contribution (5 citations) takes a deeper conceptual lens, drawing on embodied cognition, semiotics, and Radford's theoretical frameworks to explain why transitions between different domains of activity — physical manipulation, programming, and geometric reasoning — can be so powerful for learners. Del Zozzo's scholarship makes a meaningful contribution to understanding how robotics and embodied interaction can democratize and enrich geometry education, offering valuable insights for both researchers and classroom practitioners.
Research Focus
Key Achievements
Top Papers
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- 2