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A Physics-Based Virtual Reality Haptic System Design and Evaluation by Simulating Human-Robot Collaboration

Syed T. Mubarrat, Antonio Fernandes, S. Chowdhury

Year
2024
Citations
13

Abstract

Recent advancements in virtual reality (VR) technology facilitate tracking real-world objects and users' movements in the virtual environment (VE) and inspire researchers to develop a physics-based haptic system (i.e., real object haptics) instead of computer-generated haptic feedback. However, there is limited research on the efficacy of such VR systems in enhancing operators’ sensorimotor learning for tasks that require high motor and physical demands. Therefore, this study aimed to design and evaluate the efficacy of a physics-based VR system that provides users with realistic cutaneous and kinesthetic haptic feedback. We designed a physics-based VR system, named PhyVirtual, and simulated human–robot collaborative (HRC) sequential pick-and-place lifting tasks in the VE. Participants performed the same tasks in the real environment (RE) with human–human collaboration instead of human–robot collaboration. We used a custom-designed questionnaire, the NASA-TLX, and electromyography activities from biceps, middle, and anterior deltoid muscles to determine user experience, workload, and neuromuscular dynamics, respectively. Overall, the majority of responses (>65%) demonstrated that the system is easy-to-use, easy-to-learn, and effective in improving motor skill performance. While compared to tasks performed in the RE, no significant difference was observed in the overall workload for the PhyVirtual system. The electromyography data exhibited similar trends (<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">p</i> > 0.05; <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">r</i> > 0.89) for both environments. These results show that the PhyVirtual system is an effective tool to simulate safe human–robot collaboration commonly seen in many modern warehousing settings. Moreover, it can be used as a viable replacement for live sensorimotor training in a wide range of fields.

Keywords

Virtual realityHaptic technologyHuman–computer interactionRobotComputer scienceSimulationComputer graphics (images)Artificial intelligence

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