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Providing Access to VR Through a Wheelchair

John Paulin Hansen, Astrid Kofod Trudslev, Sara Amdi Harild, Alexandre Alapetite, Katsumi Minakata

Year
2019
Citations
16

Abstract

Individuals may use their wheelchair to play VR games, explore three-dimensional, visual worlds and take part in virtual social events, even if they do not master the hand- or head- inputs that are common for VR. We present the development of a low-cost, do-it-yourself, wheelchair locomotion-device, which allows navigation in VR. More than 50 people, including 9 wheelchair users, participated in the evaluations of three prototypes and a number of games developed for them. Initially, cybersickness turned out to be a problem, but when we changed to an electric wheelchair instead of a manual and fine-tuned the controls this discomfort was remarkably reduced. We suggest using this device for gaming, training, interaction design, accessibility studies and the operation of robots.

Keywords

WheelchairHuman–computer interactionVirtual realityComputer scienceRobotOptical head-mounted displaySimulationMultimediaArtificial intelligenceWorld Wide Web

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