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Evolving robust gaits with AIBO

Gregory S. Hornby, S. Takamura, Jun Yokono, O. Hanagata, Tomoyuki Yamamoto, Masahiro Fujita

Year
2002
Citations
125

Abstract

An evolutionary algorithm is used to evolve gaits with the Sony entertainment robot, AIBO. All processing is handled by the robot's on-board computer with individuals evaluated using the robot's hardware. By sculpting the experimental environment, we increase the robustness to different surface types and different AIBOs. Evolved gaits are faster than those created by hand. Using this technique we evolve a gait used in the consumer version of AIBO.

Keywords

Computer scienceRobustness (evolution)

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