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Generating Emotionally Expressive Look-At Animation

Ylva Ferstl

发表年份
2023
引用次数
3

摘要

Humanoid characters in video games are generally animated using motion capture technology, enabling high-quality, realistic animation. This animation has to remain interactive and allow characters to react to their environment; one important component of this adaptation are look-at animations which direct the character’s torso towards an object or person of interest. Look-at animations are generated procedurally in order to handle any desired target direction, however, this procedural animation can have a robotic quality and negatively affect the overall perceived realism of the character. In this work, we present a neural network controller for generating look-at animations that are equally as appealing as motion capture while requiring minimal memory. Moreover, our controller can generate animations stylized by emotion, allowing characters to react to look-at targets depending on their context, and this style expressiveness is shown to be on par with motion captured samples.

关键词

Computer scienceAnimationCharacter animationComputer facial animationComponent (thermodynamics)Context (archaeology)Skeletal animationHuman–computer interactionMotion (physics)Adaptation (eye)

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