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Pixels and Panoramas: An Enhanced Cubic Mapping Scheme for Video\/Image-Based Virtual-Reality Scenes

Yibo Fan, Yize Jin, Zihao Meng, Xiaoyang Zeng

发表年份
2019
引用次数
12

摘要

Virtual reality (VR) is rapidly appearing in various fields, such as navigation, robotics, and documentation. Spherical panoramic video, compared to 3D modeling, provides immersive and omnidirectional views in a much more convenient way. However, state-of-the-art video or image-encoding techniques, such as high-efficiency video coding or JPEG, require rectangular input sequences. Spherical videos are traditionally projected onto a plane or a cube for convenient encoding, but mapping quality and encoding efficiency are not considered. In this article, we propose GVScube projection, a method using a cube-Snyder (Scube) projection along with a gradually varied (GV) sampling method to generate panoramic video. This method achieves better pixel uniformity and less area deviation than other methods.

关键词

Computer scienceComputer visionArtificial intelligencePixelComputer graphics (images)Virtual realityJPEGProjection (relational algebra)Cube (algebra)Image (mathematics)

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