首页 /研究 /Rapid world modeling: fitting range data to geometric primitives
OTHER

Rapid world modeling: fitting range data to geometric primitives

John T. Feddema, C.Q. Little

发表年份
2002
引用次数
26

摘要

World modeling is defined as the process of creating a numerical geometric model of a real world environment or workspace. This model is often used in robotics to plan robot motions which perform a task while avoiding obstacles. In many applications where the world model does not exist ahead of time, structured lighting, laser range finders, and even acoustical sensors have been used to create three dimensional maps of the environment. These maps consist of thousands of range points which are difficult to handle and interpret. This paper presents a least squares technique for fitting range data to planar and quadric surfaces, including cylinders and ellipsoids. Once fit to these primitive surfaces, the amount of data associated with a surface is greatly reduced up to three orders of magnitude, thus allowing for more rapid handling and analysis of world data.

关键词

WorkspaceComputer scienceRange (aeronautics)QuadricEllipsoidArtificial intelligenceSurface (topology)Computer visionGeometric modelingRobot

相关论文

查看 OTHER 分类全部论文