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Text to 3D Scene Generation with Rich Lexical Grounding

Will Monroe, Manolis Savva, Christopher Potts, Christopher D. Manning

发表年份
2015
引用次数
33
访问权限
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摘要

The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, education, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object categories and language that identifies them. We introduce a dataset of 3D scenes annotated with natural language descriptions and learn from this data how to ground textual descriptions to physical objects. Our method successfully grounds a variety of lexical terms to concrete referents, and we show quantitatively that our method improves 3D scene generation over previous work using purely rule-based methods. We evaluate the fidelity and plausibility of 3D scenes generated with our grounding approach through human judgments. To ease evaluation on this task, we also introduce an automated metric that strongly correlates with human judgments.

关键词

Computer scienceTask (project management)Artificial intelligenceVariety (cybernetics)FidelityNatural language processingMetric (unit)Object (grammar)RoboticsRobot

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