Proceedings of the 1st international conference on Tangible and embedded interaction
- 发表年份
- 2007
- 引用次数
- 43
摘要
PREFACEIt is our great pleasure to present the proceedings of the First International Conference on Tangible and Embedded Interaction. This new conference addresses interaction, design, tools, use, and art, especially encouraging interdisciplinary research spanning these themes.For its inaugural year, TEI'07 is held in concert with the 14th Annual Mardi Gras conference at Louisiana State University in Baton Rouge, Louisiana. Major sponsorship is provided by the LSU Center for Computation and Technology (CCT). The conference is in cooperation with ACM SIGGRAPH, with its proceedings to be archived in ACM's Digital Library.The Mardi Gras festival finds its roots some 5,000 years ago as a celebration of spring. In North America, the festival dates to French explorers' arrival at the mouth of the Mississippi River in 1699. Just south of New Orleans, where the river meets the sea, they named their landfall Point d'Mardi Gras, on occasion of the day.In this spirit of new life, discovery, cultural diversity, and celebration, each spring the Mardi Gras conference embraces a different theme of regional interest and relevance. This year, we have embraced tangible and embedded interaction, with aspirations of giving birth to a recurring annual gathering and celebration of research in this field.Tangible and Embedded InteractionWith technological advances, computing is progressively moving beyond the desktop into diverse physical and social contexts. As physical artifacts gain new computational behaviors, they become reprogrammable, customizable, repurposable, and interoperable in rich ecologies. They also become more complex, requiring intense design effort to become functional, usable, and enjoyable. Designing such systems requires interdisciplinary efforts. Their creation must not only encompass software, electronics, and mechanics, but also the system's physical form and behavior, its social and physical milieu, and beyond.Research on tangible and embedded interaction has gained substantial visibility and activity over the past decade. The research has worn many names, including tangible interfaces, graspable interfaces, physical computing, tangible interaction, IT product design, appliance design, interactive spaces, cooperative buildings, and others. These efforts have been associated, and often interwoven, with other major research areas including mixed, virtual, and augmented reality, as well as ubiquitous and pervasive computing.With this conference, we aim to bring together researchers, students, designers, practitioners, and artists from academia and industry who are concerned with envisioning, creating, implementing and using novel interactive systems and with understanding their use and impacts on application areas. The conference provides a venue to present state-of-the-art research in this field, and to openly and inclusively discuss topical ideas and open questions.We anticipate that by bringing together different viewpoints, ranging from computing, hardware, and sensor technology, to HCI, interaction design, and CSCW, to product and industrial design and interactive arts, a common understanding can emerge. Sharing different perspectives --- theoretical, conceptual, technical, applied, and artistic --- we seek to collectively make a significant step in fostering a community in Tangible and Embedded Interaction.SubmissionsThe conference received 93 submissions from 20 countries and 5 continents. The quality, novelty, and originality of submitted work well exceeded our expectations.Our call for papers instructed authors to choose the length of their paper to suit the research described. Submissions could have 2, 4 or 8 pages, and all underwent the same review process, with weighting as equal contributions. Papers are presented at the conference in different formats --- demo/exhibit, oral presentation, poster presentation --- independent of their length. After review and deliberation, 50 contributions from 15 countries were ac
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