An Automaton Learning Approach to Solving Safety Games over Infinite Graphs
Daniel Neider, Ufuk Topcu
- 发表年份
- 2016
- 访问权限
- 开放获取
摘要
We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method targets safety games with infinitely many states or with such a large number of states that it would be impractical---if not impossible---for conventional synthesis techniques that work on the entire state space. We resort to constructing finite-state controllers for such systems through an automata learning approach, utilizing a symbolic representation of the underlying game that is based on finite automata. Throughout the learning process, the learner maintains an approximation of the winning region (represented as a finite automaton) and refines it using different types of counterexamples provided by the teacher until a satisfactory controller can be derived (if one exists). We present a symbolic representation of safety games (inspired by regular model checking), propose implementations of the learner and teacher, and evaluate their performance on examples motivated by robotic motion planning in dynamic environments.
关键词
相关论文
一种面向线弧增材制造的电动汽车结构可制造性拓扑优化的双环框架
Qiang Cui, Chuan Yu, Daoqian Yang 等 5 位作者
Robotics and Computer-Integrated Manufacturing · 2026
几何数字孪生:一种用于航空发动机装配精度预测的数字智能模型
Ke Shang, Xin Jin, Teli Xu 等 7 位作者
Robotics and Computer-Integrated Manufacturing · 2026
通过人工智能驱动的机器人技术革新产业
Aryan Chaudhary
Recent Advances in Computer Science and Communications · 2026
新型大口径偏置馈电可展开天线设计与动态性能预测
Chuang Shi, Tianming Liu, Ning Xue 等 9 位作者
Aerospace Science and Technology · 2026