FLEX: Full-Body Grasping Without Full-Body Grasps
Purva Tendulkar, Dídac Surís, Carl Vondrick
- 发表年份
- 2022
- 访问权限
- 开放获取
摘要
Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body -- grasping everyday objects. Existing methods approach this problem by collecting a 3D dataset of humans interacting with objects and training on this data. However, 1) these methods do not generalize to different object positions and orientations, or to the presence of furniture in the scene, and 2) the diversity of their generated full-body poses is very limited. In this work, we address all the above challenges to generate realistic, diverse full-body grasps in everyday scenes without requiring any 3D full-body grasping data. Our key insight is to leverage the existence of both full-body pose and hand grasping priors, composing them using 3D geometrical constraints to obtain full-body grasps. We empirically validate that these constraints can generate a variety of feasible human grasps that are superior to baselines both quantitatively and qualitatively. See our webpage for more details: https://flex.cs.columbia.edu/.
关键词
相关论文
面向大型复杂构件的移动机器人辅助磨削技术综述
Yusen Li, Ziwei Wang, Xiangye Zhu 等 12 位作者
Robotics and Computer-Integrated Manufacturing · 2026
基于物理信息与机器学习的五轴铣削TC4钛合金刀具磨损融合预测模型
Shaoqing Qin, Lida Zhu, Yanpeng Hao 等 10 位作者
Robotics and Computer-Integrated Manufacturing · 2026
通过新型压电主动阻尼刀柄提升机器人铣削质量
Bo Li, Yuanbo Zhao, Huijie Xiao 等 6 位作者
Robotics and Computer-Integrated Manufacturing · 2026
一种利用磁致非线性宽带多向被动减振器抑制机器人铣削低频颤振的新方法
Hao Li, Yuhui Yu, Rui Fu 等 6 位作者
Robotics and Computer-Integrated Manufacturing · 2026