Multi-Principal Assistance Games
Arnaud Fickinger, Simon Zhuang, Dylan Hadfield-Menell, Stuart Russell
- 发表年份
- 2020
- 访问权限
- 开放获取
摘要
Assistance games (also known as cooperative inverse reinforcement learning games) have been proposed as a model for beneficial AI, wherein a robotic agent must act on behalf of a human principal but is initially uncertain about the humans payoff function. This paper studies multi-principal assistance games, which cover the more general case in which the robot acts on behalf of N humans who may have widely differing payoffs. Impossibility theorems in social choice theory and voting theory can be applied to such games, suggesting that strategic behavior by the human principals may complicate the robots task in learning their payoffs. We analyze in particular a bandit apprentice game in which the humans act first to demonstrate their individual preferences for the arms and then the robot acts to maximize the sum of human payoffs. We explore the extent to which the cost of choosing suboptimal arms reduces the incentive to mislead, a form of natural mechanism design. In this context we propose a social choice method that uses shared control of a system to combine preference inference with social welfare optimization.
关键词
相关论文
面向学习与规划的并行可微可达性:具有认证神经动力学与控制器的系统
Keyi Shen, Glen Chou
2026
人工智能增强的智能焊接岛:基础模型革新制造业
Xiwei Wu, Wei Wu, Qiqi Chen 等 9 位作者
Robotics and Computer-Integrated Manufacturing · 2026
基于深度强化学习和动态图神经网络的多任务机器人调度代理
Hedi Boukamcha, Anas Neumann, Monia Rekik 等 6 位作者
Robotics and Computer-Integrated Manufacturing · 2026
基于微调与AAS增强检索的LLM驱动自动化DFA评估
Jiaxin Liu, Xiaofeng Zhou, Suyang Yu 等 8 位作者
Robotics and Computer-Integrated Manufacturing · 2026