Sample-Efficient Learning to Solve a Real-World Labyrinth Game Using Data-Augmented Model-Based Reinforcement Learning
Thomas Bi, Raffaello D'Andrea
- 发表年份
- 2023
- 访问权限
- 开放获取
摘要
Motivated by the challenge of achieving rapid learning in physical environments, this paper presents the development and training of a robotic system designed to navigate and solve a labyrinth game using model-based reinforcement learning techniques. The method involves extracting low-dimensional observations from camera images, along with a cropped and rectified image patch centered on the current position within the labyrinth, providing valuable information about the labyrinth layout. The learning of a control policy is performed purely on the physical system using model-based reinforcement learning, where the progress along the labyrinth's path serves as a reward signal. Additionally, we exploit the system's inherent symmetries to augment the training data. Consequently, our approach learns to successfully solve a popular real-world labyrinth game in record time, with only 5 hours of real-world training data.
关键词
相关论文
The Organization of Behavior
D. O. Hebb
2005
Fractional Brownian Motions, Fractional Noises and Applications
Benoît B. Mandelbrot, John W. Van Ness
1968
Review of deep learning: concepts, CNN architectures, challenges, applications, future directions
Laith Alzubaidi, Jinglan Zhang, Amjad J. Humaidi 等 10 位作者
2021
A guide to deep learning in healthcare
Andre Esteva, Alexandre Robicquet, Bharath Ramsundar 等 10 位作者
2018