Meredydd Williams

Papers

1

Total Citations

40

H-Index

1

About

Meredydd Williams is a leading researcher at the intersection of human-computer interaction, child-computer interaction, and emerging technologies, with a particular focus on virtual reality (VR) and its societal implications. His most-cited work, "Children and Virtual Reality: Emerging Possibilities and Challenges" (2017, 40 citations), stands as a foundational piece in understanding how the rapid proliferation of VR—with over 200 million headsets projected by 2020 and a market value exceeding $20 billion—impacts young users. Williams critically examines the opportunities and risks posed by major platforms like PlayStation VR, Oculus Rift, and Google Cardboard, offering essential guidance for designing age-appropriate, safe, and beneficial VR experiences. His contributions have shaped policy discussions and design frameworks, ensuring that as VR becomes mainstream, children’s cognitive, social, and physical well-being remain central. With a career dedicated to bridging technological innovation and ethical responsibility, Williams continues to influence how researchers, developers, and educators approach immersive media for younger audiences.

Research Focus

Key Achievements

1
H-Index
1
Papers
40
Total Citations
40
Avg Citations/Paper
🏆 Most Cited Paper
Children and Virtual Reality: Emerging Possibilities and Challenges
40 citations · 2017
📈 Most Prolific Year: 2017 (1 Papers)
🤝 Key Collaborators: 17

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago