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Virtual Rehabilitation with Children: Challenges for Clinical Adoption [From the Field]

Stephanie Glegg

Year
2017
Citations
9

Abstract

Virtual, augmented, and mixed reality environments are increasingly being developed and used to address functional rehabilitation goals related to physical, cognitive, social, and psychological impairments. For example, a child with an acquired brain injury may participate in virtual rehabilitation to address impairments in balance, attention, turn taking, and engagement in therapy. The trend toward virtual rehabilitation first gained momentum with the adoption of commercial off-the-shelf active video gaming consoles (e.g., Nintendo Wii and XBox). Now, we are seeing the rapid emergence of customized rehabilitation-specific systems that integrate technological advances in virtual reality, visual effects, motion tracking, physiological monitoring, and robotics.

Keywords

RehabilitationVirtual realityAugmented realityRoboticsTelerehabilitationPhysical medicine and rehabilitationMotion (physics)Field (mathematics)Human–computer interactionMixed reality

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