Jason Geissler

Papers

1

Total Citations

6

H-Index

1

About

Jason Geissler is a dedicated educator and researcher whose work lies at the intersection of technology education and classroom innovation. His primary research focuses on integrating robotics and virtual reality into K–12 curricula to enhance technological literacy and student engagement. Geissler’s most cited paper, “Virtual Reality Robotic Programming Software in the Technology Classroom” (2004), demonstrates his pioneering approach to using simulated environments as authentic, motivating contexts for teaching core engineering and programming concepts. By aligning his work with the Standards for Technological Literacy (STL), he has helped bridge the gap between abstract technical standards and practical, hands-on learning. Though his citation count is modest—with his top paper garnering six citations—Geissler’s influence is felt in the classroom, where his methods have inspired educators to adopt robotics as a vehicle for problem-solving and design thinking. His contributions underscore the importance of making technology education accessible and engaging, particularly for students who may not otherwise encounter these fields. Geissler’s work remains a valuable resource for teachers seeking to bring real-world technological challenges into their classrooms.

Research Focus

Key Achievements

1
H-Index
1
Papers
6
Total Citations
6
Avg Citations/Paper
🏆 Most Cited Paper
Virtual Reality Robotic Programming Software in the Technology Classroom
6 citations · 2004
📈 Most Prolific Year: 2004 (1 Papers)
🤝 Key Collaborators: 3

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago