David Ha

Papers

1

Total Citations

27

H-Index

1

About

David Ha is a leading researcher at the intersection of artificial intelligence, game design, and human-computer interaction, with a primary focus on procedural content generation and adaptive game systems. His most influential work, "Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error" (2020, 27 citations), introduces a groundbreaking framework that enables games to dynamically adjust their levels to match individual player skill and engagement in remarkably few trials. Unlike traditional difficulty scaling that merely tweaks opponent strength or resource availability, Ha's approach leverages intelligent search algorithms to modify core level structures—such as layout, enemy placement, and pacing—creating personalized experiences that maximize player flow and satisfaction. This work has significant implications for accessible game design, educational gaming, and rehabilitation technologies, where adaptive difficulty is crucial. Ha's contributions are notable for bridging reinforcement learning with practical game development, offering a computationally efficient solution that requires minimal player data. His research continues to influence how AI can create more engaging, player-centric interactive experiences.

Research Focus

Key Achievements

1
H-Index
1
Papers
27
Total Citations
27
Avg Citations/Paper
🏆 Most Cited Paper
Finding Game Levels with the Right Difficulty in a Few Trials through\n Intelligent Trial-and-Error
27 citations · 2020
📈 Most Prolific Year: 2020 (1 Papers)
🤝 Key Collaborators: 3

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 11 days ago