Graph

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A graph is a mathematical structure composed of nodes (vertices) and edges (connections between nodes), forming a flexible framework for representing relationships, spatial layouts, and sequential decisions. In robotics and AI, graphs appear across an exceptionally broad range of applications: motion planning algorithms build roadmaps or search trees through configuration spaces to find collision-free paths; SLAM systems represent robot poses and sensor constraints as factor or pose graphs, enabling efficient map optimization; multi-robot coordination uses graph-theoretic tools to model communication topology and formation structure; and activity recognition or trajectory prediction leverages graph neural networks to capture spatial-temporal relationships between agents. Algorithms such as A*, D*, and probabilistic roadmaps fundamentally operate by constructing and searching graphs. The versatility of graph representations makes them indispensable throughout robotics—they unify geometric, probabilistic, and relational information into a single abstraction, enabling scalable and principled solutions to planning, perception, mapping, and coordination problems that would otherwise be computationally intractable or difficult to formalize.

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