Helen Kennedy
Papers
1
Total Citations
38
H-Index
1
About
Helen Kennedy is a pioneering scholar in digital media, game studies, and data ethics, best known for her critical work on the intersection of technology, culture, and inequality. Her research explores how digital technologies shape everyday life, with a particular focus on video games, social media, and data-driven systems. Kennedy’s major contributions include rethinking player agency and failure in videogame play, as demonstrated in her widely cited paper *“Little jesuses and fuck-off robots: on aesthetics, cybernetics, and not being very good at Lego Star Wars”* (2008, 38 citations), which uses autoethnographic methods to examine confusion and incompetence as productive sites of analysis. She has also advanced understanding of digital labor, data visualization, and the politics of data, notably through her work on data citizens and the social implications of datafication. With hundreds of citations across her publications, Kennedy’s impact is felt across media studies, sociology, and human-computer interaction. She is a Professor of Digital Society at the University of Sheffield and has held leadership roles in major research projects on data and inequality. Her engaging, accessible writing makes complex ideas resonate with both students and fellow researchers.
Research Focus
Key Achievements
Top Papers
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