OTHER
Supporting remote tangible robotic entertainment
Akihiro Furuhira, Wynand Marais, Bruce H. Thomas
- Year
- 2008
- Citations
- 2
Abstract
Enjoying a game with friends and family over a large distance is quite challenging, as many games require physical pieces and a board. One strategy is to remove the game pieces, and make the entire game virtual. We are investigating how play games with physical pieces at multiple remote locations. The goal of this project is to implement a large scale version of the Remote Active Tangible Interface (RATI) [1]. The original RATI was built with the Display Based Measurement and Control System (DBMCS). RTAI was constructed and evaluated with one robot on two remote tables.
Keywords
Computer scienceEntertainmentHuman–computer interactionRemote controlInterface (matter)RobotMultimediaScale (ratio)Virtual realityArtificial intelligence
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