OTHER
Body expression in virtual environments
Luc Emering, Ronan Boulic, Daniël Thalmann
- Year
- 2003
- Citations
- 3
Abstract
As technology improves, virtual reality interfaces based on body actions and expressions are becoming more and more important. In the domain of games, an evident application is the control of the hero by body actions. The robotics domain is another area where such an interface presents an attractive issue, especially in the tele-presence field. In this paper we discuss an action model along with a real-time recognition system and show how it may be used in virtual environments.
Keywords
Computer scienceHuman–computer interactionVirtual realityDomain (mathematical analysis)Action (physics)Field (mathematics)RoboticsInterface (matter)Artificial intelligenceExpression (computer science)
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