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Multiagent Reinforcement Learning with Regret Matching for Robot Soccer

Qiang Liu, Jiachen Ma, Wei Xie

Year
2013
Citations
5
Access
Open access

Abstract

This paper proposes a novel multiagent reinforcement learning (MARL) algorithm Nash-<svg style="vertical-align:-1.90608pt;width:13.175px;" id="M1" height="14.3125" version="1.1" viewBox="0 0 13.175 14.3125" width="13.175" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg"> <g transform="matrix(.017,-0,0,-.017,.062,11.4)"><path id="x1D444" d="M745 361q0 -134 -83.5 -233t-214.5 -130l16 -11q97 -67 250 -132l-8 -23q-76 3 -131 16q-81 19 -242 125l-20 13q-129 8 -209 91t-80 208q0 160 116 271t289 111q136 0 226.5 -83t90.5 -223zM645 356q0 127 -57.5 201.5t-169.5 74.5q-126 0 -210.5 -104.5t-84.5 -248.5&#xA;q0 -97 46 -166.5t129 -87.5l84 15l29 -19q104 21 169 121.5t65 213.5z" /></g> </svg> learning with regret matching, in which regret matching is used to speed up the well-known MARL algorithm Nash-<svg style="vertical-align:-1.90608pt;width:13.175px;" id="M2" height="14.3125" version="1.1" viewBox="0 0 13.175 14.3125" width="13.175" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg"> <g transform="matrix(.017,-0,0,-.017,.062,11.4)"><use xlink:href="#x1D444"/></g> </svg> learning. It is critical that choosing a suitable strategy for action selection to harmonize the relation between exploration and exploitation to enhance the ability of online learning for Nash-<svg style="vertical-align:-1.90608pt;width:13.175px;" id="M3" height="14.3125" version="1.1" viewBox="0 0 13.175 14.3125" width="13.175" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg"> <g transform="matrix(.017,-0,0,-.017,.062,11.4)"><use xlink:href="#x1D444"/></g> </svg> learning. In Markov Game the joint action of agents adopting regret matching algorithm can converge to a group of points of no-regret that can be viewed as coarse correlated equilibrium which includes Nash equilibrium in essence. It is can be inferred that regret matching can guide exploration of the state-action space so that the rate of convergence of Nash-<svg style="vertical-align:-1.90608pt;width:13.175px;" id="M4" height="14.3125" version="1.1" viewBox="0 0 13.175 14.3125" width="13.175" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg"> <g transform="matrix(.017,-0,0,-.017,.062,11.4)"><use xlink:href="#x1D444"/></g> </svg> learning algorithm can be increased. Simulation results on robot soccer validate that compared to original Nash-<svg style="vertical-align:-1.90608pt;width:13.175px;" id="M5" height="14.3125" version="1.1" viewBox="0 0 13.175 14.3125" width="13.175" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg"> <g transform="matrix(.017,-0,0,-.017,.062,11.4)"><use xlink:href="#x1D444"/></g> </svg> learning algorithm, the use of regret matching during the learning phase of Nash-<svg style="vertical-align:-1.90608pt;width:13.175px;" id="M6" height="14.3125" version="1.1" viewBox="0 0 13.175 14.3125" width="13.175" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg"> <g transform="matrix(.017,-0,0,-.017,.062,11.4)"><use xlink:href="#x1D444"/></g> </svg> learning has excellent ability of online learning and results in significant performance in terms of scores, average reward and policy convergence.

Keywords

RegretScalable Vector GraphicsReinforcement learningMatching (statistics)Artificial intelligenceComputer scienceMathematicsCombinatoricsMachine learningStatistics

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