Hybrid Centralized Training and Decentralized Execution Reinforcement Learning in Multi-Agent Path-Finding Simulations
Hua-Ching Chen, Shih‐An Li, Tsung-Han Chang, Hsuan–Ming Feng, Yun-Chien Chen
- Year
- 2024
- Citations
- 5
- Access
- Open access
Abstract
In this paper, we propose a hybrid centralized training and decentralized execution neural network architecture with deep reinforcement learning (DRL) to complete the multi-agent path-finding simulation. In the training of physical robots, collisions and other unintended accidents are very likely to occur in multi-agent cases, so it is required to train the networks within a deep deterministic policy gradient for the virtual environment of the simulator. The simple particle multi-agent simulator designed by OpenAI (Sacramento, CA, USA) for training platforms can easily obtain the state information of the environment. The overall system of the training cycle is designed with a self-designed reward function and is completed through a progressive learning approach from a simple to a complex environment. Finally, we carried out and presented the experiments of multi-agent path-finding simulations. The proposed methodology is better than the multi-agent model-based policy optimization (MAMBPO) and model-free multi-agent soft actor–critic models.
Keywords
Related papers
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002