Grounded Sensorimotor Interaction Histories for Ontogenetic Development in Robots
Naeem Assif Mirza
- Year
- 2008
- Citations
- 7
- Access
- Open access
Abstract
This thesis puts forward a computational framework that can be used by embodied \nartificial agents (and in particular autonomous robots) for ontogenetic \ndevelopment. The research investigates methods, endowed with which, an embodied \nagent can develop control structures for increasingly complex and better \nadapted behaviour, explicitly and incrementally from its history of interaction \nwith its environment. The temporal horizon of an agent is extended so that past \nexperience can be self-organized into a developing structure that can be used to \nanticipate the future and act appropriately in environments where state information \nis incomplete, such as a social environment. \nA formal definition of sensorimotor experience is given, and Crutchfield???s information \nmetric is used as the basis for comparison of experiences. Information metrics are demonstrated to be able to characterize and identify time-extended behaviour. A definition of a metric space of experiences is followed by the introduction of an architecture that combines this with environmental reinforcement as the basis for a system for robot ontogeny. The architecture is demonstrated and tested in various robotic and simulation experiments. This thesis also introduces the early communication game ???Peekaboo??? \nas a tool for the study of human-robot interaction and development. The \ninteraction history architecture is then used by two different robots to develop the \ncapability to engage in the peekaboo game.
Keywords
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