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Motion in human and machine: A virtual fatigue approach

Veljko Potkonjak, Dragan Kostić, M. Rasic, G.S. Dordaevic

Year
2002
Citations
10

Abstract

Achieving human-like behavior of a robot is a key issue of the paper. Redundancy in the inverse kinematics problem is resolved using a biological analogue. It is shown that by means of "virtual fatigue" functions, it is possible to generate robot movements similar to movements of a human arm subject to muscle fatigue. Analytic method enabling control of robot motions in a human-like fashion is described. An example of an anthropomorphic robot arm performing a screw-driving task illustrates the method.

Keywords

Inverse kinematicsRobotRedundancy (engineering)KinematicsTask (project management)Computer scienceMotion (physics)Artificial intelligenceComputer visionSimulation

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