Probabilistic location of a populated chessboard using computer vision
Jason Neufeld, Tyson S. Hall
- Year
- 2010
- Citations
- 16
Abstract
Development of autonomic chess-playing robots creates several interesting computer vision problems, including plane calibration and object recognition. Various solutions have been attempted, but most either require a modified chess set or place unreasonable constraints on board conditions and camera angles. A more general solution uses computer vision to automatically determine arbitrary chessboard location and identify chessmen on a standard, unmodified chess set. Although much work has been devoted to probabilistic image recognition in general, this paper presents a novel solution to the specific chessboard location problem that is accurate, less restrictive, and relatively time efficient.
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