Home /Research /Grand challenges in WaterHCI
OTHER

Grand challenges in WaterHCI

Florian Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blyth, Paul Dietz, Joe Marshall, Scott Bateman, Ian Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni, Alexander Bakogeorge, Mathieu Simonnet, Kirsten Ellis, Nathan Semertzidis, Winslow Burleson, John Quarles, Steve Mann, Chris Hill

Year
2024
Citations
19
Access
Open access

Abstract

Recent combinations of interactive technology, humans, and water have resulted in “WaterHCI”. WaterHCI design seeks to complement the many benefits of engagement with the aquatic domain, by offering, for example, augmented reality systems for snorkelers, virtual reality in floatation tanks, underwater musical instruments for artists, robotic systems for divers, and wearables for swimmers. We conducted a workshop in which WaterHCI experts articulated the field's grand challenges, aiming to contribute towards a systematic WaterHCI research agenda and ultimately advance the field.

Keywords

Wearable computerVirtual realityDomain (mathematical analysis)Augmented realityField (mathematics)Complement (music)Human–computer interactionComputer scienceGrand ChallengesMixed reality

Related papers

Browse all OTHER papers