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Playing a memory game with a socially assistive robot: A case study at a long-term care facility

Wing-Yue Geoffrey Louie, Derek McColl, Goldie Nejat

Year
2012
Citations
21

Abstract

Studies have shown that cognitive and social stimulation is crucial to the overall health of older adults including psychological, cognitive and physical well-being. However, activities to promote such stimulation are often lacking in long-term care facilities. Our work focuses on the use of social robotic technologies to provide person-centered cognitive interventions. Namely, this paper presents an HRI study with the unique human-like socially assistive robot Brian 2.1, in order to investigate the use and acceptability of the expressive human-like robot by older adults living in a longterm care center. Current studies with social robots for the elderly have been mainly directed towards collecting data on the acceptance and use of animal-like robots. Herein, we aim to determine if the robot's human-like assistive and social characteristics result in the elderly having positive attitudes towards the robot as well as accepting it as an interactive cognitive training tool.

Keywords

RobotTerm (time)Long-term careHuman–computer interactionComputer scienceAssistive technologyResidential carePsychologyApplied psychologyArtificial intelligence

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