Virtual environments increase participation of children with cerebral palsy in robot-aided treadmill training
Alexander Koenig, Karin Brütsch, Lukas Zimmerli, Marco Guidali, Alexander Duschau-Wicke, Mathias Wellner, Andreas Meyer‐Heim, Lars Lünenburger, Susan Koeneke, Lutz Jäncke, Robert Riener
- Year
- 2008
- Citations
- 22
Abstract
Virtual environments can make repetitive motor rehabilitation exercises more motivating and thereby more effective. We hypothesize that participation-dependent multimodal stimuli increase the patientpsilas activity as expressed through force exertion during robot-aided treadmill training. In a single case study with one patient (12 years old), we were able to show that active participation increased in the presence of visual stimuli and decreased in their absence. For a feasibility study, we included four children with cerebral palsy in order to assess the user acceptance of four different virtual environment scenarios including a soccer scenario, a traffic situation, obstacle crossing and wading through deep snow. Using questionnaires, we found that only the soccer scenario provided sufficient interactive elements to engage the patients.
Keywords
Related papers
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Fractional Differential Equations
Igor Podlubný
2025
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991