Home /Research /Effect of feedback from a socially interactive humanoid robot on reaching kinematics in children with and without cerebral palsy: A pilot study
OTHER

Effect of feedback from a socially interactive humanoid robot on reaching kinematics in children with and without cerebral palsy: A pilot study

Yuping Chen, Sergio García-Vergara, Ayanna M. Howard

Year
2017
Citations
23

Abstract

PURPOSE: To examine whether children with or without cerebral palsy (CP) would follow a humanoid robot's (i.e., Darwin) feedback to move their arm faster when playing virtual reality (VR) games. METHODS: system, including 2-game baseline, 3-game acquisition, and another 2-game extinction. During acquisition, Darwin provided verbal feedback to direct the child to reach a kinematically defined target goal (i.e., 80% of average movement time in baseline). Outcome variables included the percentage of successful reaches ("% successful reaches"), movement time (MT), average speed, path, and number of movement units. RESULTS: All games during acquisition and extinction had larger "%successful reaches," faster speeds, and faster MTs than the 2 games during baseline (p < .05). CONCLUSION: Children with and without CP could follow the robot's feedback for changing their reaching kinematics when playing VR games.

Keywords

Cerebral palsyPsychologyKinematicsPhysical medicine and rehabilitationBaseline (sea)Humanoid robotComputer scienceSimulationRobotArtificial intelligence

Related papers

Browse all OTHER papers